Tuesday, July 27, 2010

Dimensions for Tenpin Bowling

Dimensions for Tenpin Bowling

Tenpin bowling is a sport in which a player (bowler) rolls (bowls) a bowling ball down a narrow, straight, flat, wooden or synthetic ‘lane’ with the object of scoring points by knocking down as many of the ten pins as possible set in a triangular formation at the end of the lane.

A game consists of 10 frames with the bowler having a maximum of two attempts to knock down the 10 pins in each frame. The maximum score for a game of 10 frames is 300.

Bowlers compete with each other (singles) or in teams of two (doubles), three (trios), four or five persons.

Bowling lane

The most common type of lane is wood. Synthetics are becoming more popular and some lanes are a combination of wood and synthetic. The lane is 18.288m from the foul line to the centre of the headpin.

Approach

The approach is a minimum of 4.5m long. There is a large dot embedded in the middle of the lane at 3.8m with two dots either side, five boards apart, that are used for lining up the feet of the bowler. Some centres have an extra set, making a total of seven dots.

Foul line

The foul line is at the start of the lane and measures 0.95cm–2.54cm wide. There are dots embedded into the approach side of the lane situated at five boards apart and used for lining up and targeting.

The boards

There are 39 to 42 boards on a lane. The first arrow from the gutter is the 5 board, the second arrow is the 10 board etc. and the middle arrow is the 20 board.

The dots

The dots are markers on the lane situated 2.13m from the foul line and are used for targeting. They are located from the right from the gutter on the 3, 5, 8, 11 and 14 boards. It is the same from the left side.

The pin deck

The pins are located within a 91.44cm equilateral triangle, with each of the pins aligned 30.48cm apart centre to centre.

Pins

Bowling pins are made from hard maple and when shaped, coated with a white plastic. The weight for all pins is 1.5kg−1.6kg. Each pin is 38.10cm high and 11.40cm wide.



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Thursday, July 22, 2010

Changing Your Target Line: Arrows or Feet?

Changing Your Target Line: Arrows or Feet?



What happens when you change your target line by moving your feet a board right or left? Is it the same as moving your arrow target? For simplicity, we'll use a straight ball, taking the lane oil and ball motion (hook) completely out of the picture, and look only at the geometry. We'll also assume you start on the approach about halfway back (7.5 ') from the foul line, you walk parallel to your target line, and we'll use some approximations about lane marking distances.


Now, let's look at those distances. From your stance position, it's 7.5' to the foul line; about another 15' to the arrows - a total of 22.5'. The pins are 60' from the foul line, or 45' from the arrows (twice the stance-to-arrow distance).


What happens when you move your feet (blue line)?

Using a line down the 20-board as base for the ball position, move your feet 2 boards left on the approach, and imagine a new line through the 20-board at the arrows, to the pin deck. That creates two similar triangles on opposite sides of the arrows. Geometry teaches us that similar triangles have all sides in proportion, so if the arrow-to-pin deck length is twice the stance-to-arrow distance, the ball will be twice the foot-move distance, or 4 boards right of the base line at the pin deck (opposite the direction you moved).

What happens when you move your target
(green line)?
Keep the starting ball position on the 20 board and move your arrow target 2 boards to the left. The stance-to-arrow triangle is identical to the previous one, though pointing back at you (2 boards wide at the arrows). The stance-to-pin-deck triangle is similar to the smaller one, but now 3 times as large (22.5' + 45'), making the pin deck change also three times as large, or 6 boards, in the same direction as your target move.


In other words, for every 1 board you move your feet, your ball moves 2 boards in the opposite direction; for every 1 board you move your target, your ball moves 3 boards in the same direction.
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Setup and Stance

Setup and Stance


1 # Starting on the approach
To find the length of your approach, stand with your heels at the foul line and take the number of steps in your approach back toward the start of the approach area. Then add about another 1/2 step to account for the slide. This is the distance from the foul line at which you should start.

2 # Feet Placement
When placing your feet, line up with the foot that you slide with. Place your feet up to 4 inches apart with the right toes even with the left foot arch. (right handed)

3 # Ball Placement
Center the ball square to the inside of the right shoulder, or between the shoulder and chin. Have your forearm resting against your side and support the ball with your non-bowling hand.

4 # Balance
Remember to slightly flex your knees and have a slight tilt forward with the upper body. You should feel more weight on the balls of your feet rather than your heels.


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Monday, June 14, 2010

How to Get Strikes

Get Strikes

Everybody likes to make strikes. I'm no exception. Even after many years spent in wheeling that ball down the lanes, I still get a real thrill out of seeing a perfect strike sweep the pins clean.

Strikes serve a dual purpose. First, they bring a bonus because they count ten points each, plus all you can score on your two succeeding throws. Then, too, they automatically remove any chance you might have had of either missing a spare or getting a split, or railroad.

Novices, as well as a good many veteran bowlers, are tremendously impressed by strikes, so much so that they neglect the rest of their game in a dogged effort to chalk up that magic "x" in the corner of the frame set aside for "Marks." Unfortunately, they concentrate so much on this phase of the game that their improvement is slowed down, for anyone who develops an accurate spare delivery automatically improves in the strike department.

It's a good deal like a rookie pitcher in the big leagues. When he first hits the majors, he thinks the idea is to impress everyone by striking out every batter. He looks good, too, for a short time.

Then the wily veterans begin to wait him out and to plaster his fast ball to distant places. A few such hammerings and he begins to perceive that strike-outs are only a means to an end-the real idea is to keep the batters from hitting the ball cleanly. When he smartens up a little, he starts "mixing up" his deliveries, tossing a curve, slow ball, a drop, or other deliveries which he may have evolved, and he saves his "fast one" for a real pinch. Then he is on his way to being a winning pitcher.

This is also true of the bowling beginner. When he learns that strikes are only part of the game and not the entire game, he is on his way to bigger and better bowling. Many beginners think that blinding speed is the way to score strikes. So they get on the approach, back up as far as they can, rush madly to the foul line and let fly with all their strength. Occasionally they do score a strike-the law of averages takes care of that. But more often they clip off three or four pins and miss the headpin completely. Their spare shots are almost automatic misses and they are genuinely surprised when they hit the remaining pins. All they are making of the game of bowling is a "strike or no-count" proposition. Such bowlers seldom succeed in becoming good at the game.

Now, let's take up the matter of how to make strikes. First, because of the pattern in which the ten pins are arranged, all of them can be toppled more often by directing the ball into the 1-3 pocket (the space between the 1-pin and the 3-pin) than into any other place. One might score strikes in almost any other fashion, too, but the 1-3 pocket furnishes by far the greatest chance for success. The ball, on such a hit, -strikes the 1-pin, then the 3-pin, next the 5-pin, and finally the 9-pin, the other pins being accounted for by the action of these pins.

Having determined that the ideal spot at which your ball should contact the pins is the 1\3 pocket, let us take up one at a time the type of ball to be delivered. There are four main divisions-the straight ball, hook, curve and backup.


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THE STRAIGHT BALL

Unless you throw a natural hook from the first time you pick up a bowling ball, I suggest the use of a straight ball until control has been mastered. All too many beginners see the experts using an effective hook and try to copy it without first laying a solid ground-work of footwork and timing.

The straight ball is delivered with no turn of the wrist or fingers, the ball being released with the thumb on top and the fingers underneath. As a general rule, it is the easiest to throw, but the straight ball is not a great "strike-getter" like the hook and the curve, because it does not produce a real "mixing" action on the pins, and it is easily deflected.

When you begin with the straight ball, however, you have a more natural delivery and consequently make fewer mistakes. The bowling beginner who immediately starts out throwing a hook must watch not only his stance, footwork and timing, but in addition must co-ordinate perfectly his release of the ball in order to make certain that all other departments of his game are working correctly.

Otherwise he may be at a loss to discover just where he is making his mistakes.

THE HOOK BALL

The hook ball, the best of all "strike-getting" deliveries, makes a slightly sharper "break" than does the so-called "curve," and is easier to control. Nevertheless, the latter is a highly effective pinspiller itself. Some of our greatest stars of the past and present made their reputations with the curve ball.

In general the hook is favored by most experts because it has proved to be more uniformly successful under varying conditions. The curve-ball expert has been known to soar to dizzy scoring heights on one lane and plumb the depths on the adjoining alley. The hook devotee, meanwhile, continues to make good scores on nearly any lane or under the most variable conditions.

There are actually four ways in which to make a ball hook. The first is the "natural hook," in which the ball is held so that the thumb and forefinger form a "V" with the thumb alongside the body. After the full release of the ball, the "V" formed by the thumb and forefinger should be pointed directly at the target on a horizontal plane. The two things that make a natural hook work are a comfortably loose thumbhole and a good follow-through.

The ball hooks because the thumb, being short, comes out of the ball first, and the fingers alone complete the follow-through. This gives a natural spin to the ball.

The "lift" is the second type of hook. In this delivery the hand is directly under the ball, with the thumb on top. In the delivery, the ball rolls right off the tips of the fingers. In both the natural and the "lift" hooks, there is no turn or wrist action.

The third way of making hooks is the "turn." As the hand comes forward with the fingers held as they are for a natural hook, the wrist is turned from right to left after the ball has passed the left foot. No lift action is used.

The fourth style of hook is the "lift and turn." In this delivery, nothing is done to the ball until it passes the bowler's left foot at the foul line. At this moment the player's hand should be directly behind the ball as if to lift it. As the ball passes the bowler's foot, he lifts the ball with his fingers and turns his wrist from right to left. A bowler may use as much lift or as much turn as he desires or can control.

THE CURVE BALL

The curve ball, as mentioned before, is a potent strike-getter when controlled. It is thrown with less lift and more turn than the usual hook ball, and it also traverses a wider arc. Obviously, this type of delivery requires long practice to determine its point of finish and to hold it in a grooved path.

THE BACKUP BALL

The fact that I describe the backup ball does not mean that I recommend it. Quite the contrary. I disapprove of it for several reasons. The first is that it is a poor strike-getter and it results in a large number of bad leaves and splits. It is also difficult to control over long periods of time. In my opinion, it is more tiring than other, more orthodox deliveries.

The backup ball is a ball that fades to the right as it nears the pins. This action is caused by turning the wrist from left'to right, at or near the moment of release. Women, as a general rule, are more plagued by this delivery than men, possibly because their wrists are weaker. It can be cured easily with intelligent practice, and should not be thrown at all if one can avoid it.

The backup ball, to be most effective, would actually have to come into the pins in the 1-2 pocket, since its curve is similar to that of a left-hander. But even in that favored spot, its effect is not good. And incidentally, anyone who throws a hook, curve, or straight ball should never try using a backup delivery to play the 10-pin. One might succeed fairly often, but seriously risks the loss of his regular grooved delivery.

These are the four fundamental ways of making a ball hook. There are many variations, depending upon the individual and his ability to control a particular type of delivery.

SUMMARY

No matter what type of delivery you use, the main idea is to be able to repeat your performance until every little feature of your game is as automatic as possible (assuming that you are going about it right in the first place). The expert likes his strikes, to be sure, but if he doesn't happen to get them at one time or another he simply waits, for he knows that his consistent machinelike delivery will bring him his share over a period of time. So, develop one type of ball and stick to it-don't mix them up.

Don't worry over the fact that strikes seem to be few and far between when you're learning the game. Actually, you are getting a break and don't realize it, for whenever you fail to count a strike you get a chance to shoot at a spare. And shooting at spares eventually grooves your swing, sharpens your timing, and improves your foot-work to the point where you perform these actions almost unconsciously. Then you will begin to notice a steady upswing in your average. From that point on, you are on your way.

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Friday, June 11, 2010

Basic Spare Shooting

This Is A Basic Spare Shooting Guide For Beginners

After you have learned the 4 step approach and the basic targeting or line bowling for a strike shot. Now you can learn basic spare shooting.

Good Spare Shooting Is Very Important In Bowling.
Probably one of the most important things in bowling is shooting spares and is often over looked or taken for granted, but yet preached to bowlers by coaches over and over again. I think probably one reason that we take spares for granted is there is not the same gratification in knocking down a spare as rolling a strike. Even myself after looking at my scores in league I say I had 3 or 4 open frames that’s about 10 to 20 pins for each missed spare.

Spares Can Be More Important than Strikes
Well in the beginner level you should take spare shooting almost more serious than rolling a strike.

The Gold Rule For Spare Shooting In Bowling
The golden rule is move your feet the opposite direction of your spare. So if you are right handed and you leave the 7 pin you should move about 9 or 10 boards right on the approach with your feet and shoot your ball a crossed your strike spot, yet your follow threw should be toward the pin. The same is true with the 10 pin; you would move 9 or 10 boards left and shoot cross lane at the pin. Now let’s take the 3 and 6 pin area or the 2 and 3 pin area the same is true with these spares, but you do not move your feet as far. An example, the 2, 4 pins move your feet right half the distance of your 7 pin so lets say you move 10 boards right for the 7 pin you would now move about 3 to 5 boards for the 2, 4 pins with your feet and shoot your ball cross lane at the pins with your follow threw. The same is true for the 3, 6 move your feet left about half the distance of your 10 pin shot and shoot cross lane at the 3, 6 area, now remember to follow threw. I must note: this is just a general area and there will take some trial and error for you to find your comfort zone.

There are some illustrations below that give you a mental image of what I am trying to say.

Well Good Luck And Practice is the Key.

Shooting a 7 pin


Shooting the 2 - 4 pins




Shooting the 3 - 6 pins


Shooting a 10 pin

Those are just some basic examples of spare shooting in bowling.


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Thursday, June 10, 2010

Bowling Slump Rules

That Mid Season Bowling Slump
Rules To Follow When In A Bowling Slump

Some Tips To Help Ease The Pain Of A Mid Season Slump In Bowling.

We have all been there, It is no fun as anyone can tell you. So I decided to write this article to help you build back your confidence in your bowling game or any sport really. But, this mainly pertains to bowling.

Here are a few rules to follow when in a bowling slump.

Rule. #1 Don’t let one bad night turn into 5 or 10 bad nights. It is very easy to let this happen and easier said then done. So try not to over think the situation.

Rule. #2 Don’t make too big of moves. An inch is better than a mile in a bowling slump. Small moves are better than big moves or less is more.

Rule. #3 Get back to the basic’s. One thing that has helped me the most is forget about striking every frame just be happy with a clean game. Usually when I do this my slump is soon gone .

Rule. #4 Get some new equipment. I know it sounds like the easy way out but in today’s game the newer the bowling ball the better the scores

now not always is it a new ball it could be a new pair of shoes, new inserts in you old ball, even a new grip. One year I was in a terrible sump and I got a new ball and raised my average 15 pin from half way through the season.

Rule. #5 Stop watching everyone else. Easier said than done, but dose work if you start just playing you own game.

Rule. #6 One ball at a time, This speaks for itself, stop looking at the outcome and look at it frame by frame.

Rule. #7 Don’t get too many opinions, some advice is good to much is bad and can really mess you up.

Here was just a few rules to help you out. It is all about confidents anyway. These rules have helped me in the past and present, I hope that they help you as well.

Good Luck and Good Bowling.

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Speed On Your Ball.

Bowling Tips For
Getting More Speed On Your Ball

Here is a tip for those of us that have trouble getting more speed on the ball or need a little more zip in their arm swing. This is a method that I have used from time to time and seems to work quite well. Now this is an exercise so if you have a physical problem do it with caution please. Here it is I take an empty milk jug and fill it with water. Make sure the lid is tight. Then every day in a stationary position, I will swing the jug as if I am swinging a bowling ball. You go from your push away all the way making sure you extend in your follow threw. I will do this only about 10 to 20 swings a day, I will do this a week or so in those times when I see my ball speed dropping and soon I am back on track. I know it is a simple little exercise, but it does work so if you are able try it. Now you can adjust the weight to fit your needs, if a milk jug is to heavy find a smaller bottle or do not fill it up as full, if you need something heavier use a dumbbell. I do not recommend y6u do this with a bowling ball though. It is just a simple little drill that works for me.
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